Contents.Licensing history The first Dungeons & Dragons licensed games were made by for the. The contract actually required some variations to the normal Intellivision title screens with the name being capitalized and the addition of the word 'cartridge'. The games, however, had nothing to do with the rules or any of the settings.The first license for video games based upon the Dungeons & Dragons rules was awarded to (SSI) in 1987 after ten companies had applied. SSI won the award primarily because of their broader vision and their experience in computerized wargaming. After a successful run with their series of games, SSI lost their exclusive license in 1994.
The first Dungeons & Dragons licensed games were made by Mattel for the Intellivision. The contract actually required some variations to the normal Intellivision title screens with the name being capitalized and the addition of the word 'cartridge'. The games, however, had nothing to do with the rules or any of the settings.
Then divided the license among multiple publishers.TSR awarded a license to use the and trademarks and associated properties for use in computer and video game products. Within Interplay, a division named used this license arrangement to develop a series of successful games based upon the two D&D settings. They also published the series developed by the Canadian company. In 2003, Interplay ran into financial difficulties, resulting in the closure of Black Isle Studios. Their next planned D&D video game, code-named 'Jefferson,' was canceled as a result of legal issues with, the new rights holders to the D&D franchise.purchased TSR, the makers of, in 1997. They in turn were acquired by in 1999.
As a result, the subsidiary gained the right to use the Dungeons & Dragons game brand in their video game products. In 2001, facing financial difficulties, Hasbro sold 100% of Hasbro Interactive to French software concern in a US$100 million deal. Intellivision Lives. Archived from on 2014-11-04.
Retrieved 2014-11-10. Rausch, Allen (2004-08-16). Retrieved 2009-01-02. Tresca, Michael J. (2010), McFarland, p. 144,., August 8, 1994, archived from on July 28, 2012, retrieved 2011-08-17. Thorsen, Tor (December 8, 2003), GameSpot, CBS Interactive Inc., archived from on 2011-06-04, retrieved 2011-08-17. Dunne, Alex (January 29, 2001).
Retrieved 2011-09-09. ^ Rausch, Allen (August 15, 2004). Retrieved 2009-12-23. ^ Barton, Matt (February 23, 2007). The History of Computer Role-Playing Games.
Archived from on March 30, 2009. Retrieved 2009-03-26. ^ Rausch, Allen; Lopez, Miguel (August 16, 2004). Game Spy. ^ Rausch, Allen (2004-08-17). Retrieved 2006-06-15.
^ Rausch, Allen (2004-08-18). Retrieved 2006-06-15.
^ Rausch, Allen (2004-08-19). Retrieved 2006-06-15. ^ Dillon, John (October 21, 2005). Archived from on July 28, 2012. Retrieved 2010-01-11. Woo, Jason (November 2004).
GameAxis Unwired. Retrieved 2009-12-26. WGR Staff, GameSpot (January 1, 2004). Retrieved 2010-01-11. Kasavin, Greg (March 16, 2006). Cnet reviews.
CBS Interactive Inc. Archived from on January 19, 2013. Retrieved 2010-01-11. Swain, Jerry (July 6, 2005). Archived from on July 28, 2012. Retrieved 2010-01-12. Carter, Steven (September 28, 2006).
Archived from on July 28, 2012. Retrieved 2010-01-18. Carter, Steven (September 28, 2006).
Archived from on July 28, 2012. Retrieved 2010-01-18. Retrieved 2010-01-18. ^ Perry, Jim (2009). RPG Programming with XNA Game Studio 3.0. Wordware Game and Graphics Library. Jones & Bartlett Publishers.
P. 17. Wilson, Jason (April 30, 2009).
Archived from on September 24, 2009. Retrieved September 24, 2009.
Grayson, Nathan (June 25, 2011), video gamer, retrieved 2011-08-26. Savage, Phil (January 1, 2013), PCGamer, retrieved 2014-06-20. Varden, Jason (6 June 2013). Perfect World Entertainment. Johnson, Leif (November 27, 2013), IGN, retrieved 2014-06-20. Brown, Chris (October 30, 2014), Gameplanet, retrieved 2015-01-29. Jason Wilson (December 12, 2019).
Handheld Games Museum. Archived from on 2012-07-28.
Retrieved 2009-12-23. ^ Perry, Robert L. (December 1983). Retrieved 2009-12-23. October 6, 2003.
Retrieved 2009-12-23.; (February 1984). 'Arcade Alley: The 1984 Arcade Awards, Part II'.
P. 29. Bachtiar, Ismet (October 2005).
Game Axis Unwired. P. 13. Hoffer, Christian (February 13, 2018). Retrieved February 19, 2018.
Wilson, Jason (February 13, 2018). Retrieved February 19, 2018. Girdwood, Andrew (May 28, 2010). Retrieved February 19, 2018.
Houghton, Stuart (August 22, 2008). Retrieved February 19, 2018.External links. Park, Andrew; Elliot Chin. Archived from on 2007-09-30.
Retrieved 2007-03-29. – Dungeons & Dragons digital games and board games. Silver Box games.
(1988). (1989). (1991).
(1989). (1989).
Eye of the Beholder series. (1990). (1991). (1993). (1990).
(1992). (1992). Dark Sun series.
(1993). (1994). (1993). (1993). (1993).
Mystara series. (1993). (1996). Slayer series. (1994). (1996).
Ravenloft series. (1994).
(1995). (1994). (1994).
(1996). (1996). (1997). (1998). (1999).
(2017). (2001). (2002). (2003).
(2003). (2004). (2005).
(2007). (2008). (2011). (2011). (2013). (2014).
(2015). (2017). (2017).
(2019)Cancelled games.
Duplicating itemsUse the following trick to duplicate gold and items. Have two players, and have one take the item to be duplicated and save the game.
Then, have that player give the item to the other player and leave the party. Have the player join back with the same character that you saved with. Wou will still have the item, but so will the other player. You can do this repeatedly, and once you make ten of them give all of them back to the first player and save. Then, give it to the other player, then leave and join. This time you will have ten each time. This can take awhile, but if used with an elixir your stats will rise.Play a multi-player game.
Obtain an item you wish to duplicate. Save your game. Drop the item.
Have the person that had the item leave the party. Then, have that person rejoin the game and load the character that they just saved. You now have the item and another one of it on the ground.Save your game after getting an item to be duplicated. Press Start on another controller. Load a second version of your character and have them drop the desired item. Have your original character pick up the item, then drop your duplicated character out.
Save the game and reload. Your duplicated character will then have two of that item.
Have him drop the item and repeat process until satisfied with the amount of items. Duplicating Soul ShardsFind, but do not collect, a Soul Shard. Save the game just before you get it. Collect the Soul Shard, then save the game in a different file.
Reload the game that was saved just before the Soul Shard. Load your character and repeat. Exceed maximum weight carriedThis trick allows you to carry as many thousands of pounds of items as you can possibly muster on your character.
First, get as many strength altering items (Ogre gear) on your character as possible. Next, load up with as much junk as you can carry and reach your weight limit.
Then, hold L + A + Y to display the cheat entry prompt and enter the ' PAQUIN' (Tome of Lessons) code. A Tome Of Lessons will be created in your inventory. Repeat this step as many times as desired by selecting the 'Accept' button repeatedly. Notice that items created in this fashion do not add to your burden.
Next, drop all of those heavy tomes. You will notice that the game will think that you dropped the weight. You are carrying all that you were before, but the game states that you are carrying 0 lbs.To equip more weight than your character can normally carry, equip items that increase your strength such as weapons, necklaces, and rings. Stock up on whatever armor or items you need, then equip whatever you need. Your weight will display as normal in the menu, but will be higher than your allowed weight.
Note: Once you unequip your strength-giving items and your actual weight is higher than your allowed weight, you will not be able to pick up any additional items. Cheat modeWhile playing the game, hold L and press A + Y to display the code entry box, which allows one of the following cheat codes to be entered. Note: You can repeatedly select the 'Accept' option to quickly activate that code again.InvincibilityEnter ' PELOR' as a code.
Infinite Mystical WillEnter ' OBADHAI' as a code. 10,000 more experience pointsEnter ' DSP633' as a code. 500,000 more goldEnter ' KNE637' as a code. Dexterity increased by 10Enter ' YAN' or ' ZXE053' as a code. Constitution increased by 10Enter ' N STINE' as a code. Nightmare difficulty settingEnter ' MPS LABS' as a code.
Alternately, successfully complete the game on the normal difficulty setting. View concept artEnter ' CONCEPTS' as a code.
View creditsEnter ' CREDITS' as a code. 10 Anti-VenomEnter ' SPINRAD' as a code. 10 Berserk BrewEnter ' THOMAS' as a code. 10 Fash FreezeEnter ' ESKO' as a code. 10 Fire BombEnter ' WEBER' as a code. 10 Fire FlaskEnter ' BROPHY' as a code. 10 Firey OilEnter ' EHOFF' as a code.
10 Globe PotionEnter ' WRIGHT' as a code. 10 Insect PlagueEnter ' DERISO' as a code.